ginny lee


Ginny Lee
Technical Artist
I have extensive experience in leading teams in Unity art development, process planning, and performance optimization across various platforms.
My interdisciplinary expertise in art and programming enables me to facilitate communication within the team, effectively bridging gaps and enhancing XR design to foster innovative and immersive experiences that connect digital and physical environments.
Contact: murimuri0917@gmail.com
Graphic
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Photoshop
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Illustraor
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Figma
3D
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Blender
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I am familiar with multiple 3D software, but my favorite is Blender.
XR Design
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Unity URP/HDRP
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Shader
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VFX graph
National Taipei University of Technology Interaction Design
Award
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2015 K.T. Award - Interactive Art Category / Mind Reader Tree / Technical Innovation Award
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2015 IFIA International Youth Leaders Creative Summit / First Prize
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2018 Golden Pin Design Award - COSMOS / Special Entrepreneurial Potential Award
Job History
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2024.5 - 2025.7 / World Economic Forum / Senior Technical Artist
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Led the artistic production for the Global Collaboration Village project, collaborating remotely with team members to create innovative AR interactive experiences for the World Economic Forum, showcased on the Apple Vision Pro device. https://www.globalcollaborationvillage.org/home
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Key Responsibilities:
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Conceptualized and identified opportunities for AR exhibition topics.
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Developed and tested visual effects tailored for Apple Vision Pro.
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Collaborated with engineering teams using Git for effective project management.
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2022.11 - 2024.1 / Viewsonic UNIVERSE / Technical Artist
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Directed a development team to optimize visual aesthetics and performance for the UNIVERSE project, an immersive educational environment primarily built in Unity.
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Key Achievements:
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Revamped art style for enhanced visual appeal.
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Implemented performance optimizations and custom shaders.
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Developed a custom character facial customization system.
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Created a DLC system that enables clients to access personalized content.
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2021.5 - 2022.11 / Trend Micro / XR UX Designer
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Contributed as the primary artist for Audience, a live streaming tool designed for VR users, collaborating closely with front-end and back-end engineers throughout the feature development and testing phases.
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Key Contributions:
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Designed user interfaces for VR applications.
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Developed installation and user experience interfaces for desktop platforms.
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Created immersive VR scenarios for product demonstrations.
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Industrial Development Bureau, MOEA(IDB) 5G Craft competition / Museum Interactive VR streaming / Winner
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2019.3-2021.3 / Migema Design / Unity 3D Artist
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Contributed to various interactive and game projects related to exhibition spaces, focusing on 3D implementation and lighting rendering in VR and AR, while optimizing performance for Unity projects.
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2018.1-2018.3 / Rumu Innovation / Intern
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2018.6-2018.12 / Rumu Innovation / Visual Designer
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Collaborated with various advertising agencies to develop interactive installations for promotional purposes, including 3D modeling and texture creation, as well as editing visual effects in Unity.
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